Products & Games
Things I’m building because not every worthwhile problem belongs in a corporate workflow.
Good Gorilla gives me room to develop board games, applications, physical products, and interactive ideas. Some are working prototypes. Some are still being figured out. Each project is labeled honestly so it is clear what exists today and what is still only an idea.
Tabletop Games
Board games and tabletop concepts built around strategy, interaction, and themes I find interesting. Projects range from early designs to playable prototypes and works moving through testing and revision.
Genome Giants: Dinosaur Edition
Build legendary creatures, and become the ultimate creator of prehistoric power!
A tabletop game about creating prehistoric creatures by combining genetic traits and competing to build the strongest collection.
Design Phase
Digital Tools and Applications
Applications and utility concepts developed to explore a specific problem, workflow, or user experience. Some are practical tools; others are experiments intended to find out whether an idea is worth pursuing.
Primal Patterns
In Development
Evolving behavior. Unexpected results.
A modern successor to my graduate-school Genetic Park project.
Primal Patterns is a 3D evolutionary ecosystem simulation in which predator and prey behavior develops through selection rather than being scripted in advance.
The player takes the role of a scientist observing the experiment from a control room, using drones to move through the environment, inspect emerging behavior, and make limited changes to the conditions shaping evolution.
The goal is not to control the creatures directly. It is to create the conditions, watch what emerges, and decide what to test next.